What can you do with a Animation, Interactive Technology, Video Graphics and Special Effects degree?

First, some facts. Of the Animation, Interactive Technology, Video Graphics and Special Effects graduates we've analyzed , here's how many have used (or NOT used) their degree in their career:


These are estimates based on AI analysis of 245 LinkedIn profiles (see below).

The verdict? Significantly below average. Overall, with an average relevance score of 55%, Animation, Interactive Technology, Video Graphics and Special Effects graduates have a much lower likelihood (-12%) of finding work in this field compared to the average graduate across all fields:

Average score: 55%
Average relevance score across all fields: 67%

And for comparison, here's the chart for all profiles we've looked at across all degrees.

× Chart

Also, after graduating, only 14% of these graduates have pursued further education other than another Bachelor's degree (such as a Masters degree or other), compared to the average across all profiles of 35%. This suggests a Bachelors degree is enough for most Animation, Interactive Technology, Video Graphics and Special Effects graduates, and it's normal to look for work straight after graduation.

See the details:

View a random Animation, Interactive Technology, Video Graphics and Special Effects graduate and our analysis:


Relevance score: 0%

We think this person has NOT gone into a career related to their degree.

DEGREE INFO

Graduated in 2021 from Rocky Mountain College of Art + Design (RMCAD) with a Bachelor of Arts - BA in Animation, Interactive Technology, Video Graphics and Special Effects. No other secondary education since.

JOB HISTORY SINCE GRADUATION
Groundskeeper
BG MULTIFAMILY
Jun 2022 - Present
The role of a groundskeeper does not require any skills or knowledge related to animation or interactive technology, making it unrelated to the Bachelor's degree in Animation, Interactive Technology, Video Graphics and Special Effects.

ABOUT

No information provided.

What jobs can you get with a Animation, Interactive Technology, Video Graphics and Special Effects degree?

The top 10 most common jobs done by the graduates we've analyzed (ranked most common to least) are:


When analyzing job placements for individuals with degrees in Animation, Interactive Technology, Video Graphics, and Special Effects, a few key trends emerge. The most common types of jobs held by these graduates tend to be closely associated with animation roles such as 2D and 3D animators, storyboard artists, character designers, and visual effects artists. These positions are directly relevant to the skills developed through their academic programs, reflecting a strong link between education and professional application. Many individuals find themselves in roles utilizing their animation skills on a day-to-day basis, which indicates that they have leveraged their education into actionable careers in their field.

Conversely, there is also a notable percentage of graduates who have transitioned into jobs that tend to stray far from their specialized education. Positions in customer service, sales, and various unrelated fields were occupied by a significant number of graduates, showing that not all individuals found employment strictly in animation or multimedia-related roles. This observation suggests that while there’s a profound demand for skilled animators in industries like gaming, film, and advertising, not every graduate necessarily moves into those sectors post-graduation. Some have either moved into completely unrelated professions or taken on roles that do not leverage their full skill set, indicating possible challenges in the job market for animation graduates and a need for adaptability in their career paths.

Overall, the data points to a dual narrative of success for those who secure jobs within the animation and interactive technology sectors and a cautionary tale for others who find themselves underutilizing their qualifications in unrelated roles. This complex landscape underscores the importance of networking, internships, and practical experiences to ensure that new graduates can transition into their desired fields effectively.

Here is a visual representation of the most common words in job titles for Animation, Interactive Technology, Video Graphics and Special Effects graduates:

What kind of career trajectories do Animation, Interactive Technology, Video Graphics and Special Effects graduates have? What do they do 1, 5 or 10 years out?

Looking at the career trajectories of recent graduates in Animation, Interactive Technology, Video Graphics, and Special Effects, it's clear that the paths these individuals take can vary widely. Many of them start with jobs that are directly related to their area of study, often taking positions as animators, storyboard artists, or graphic designers soon after graduation. For instance, graduates from renowned programs like Savannah College of Art and Design and School of Visual Arts land roles such as animators, 3D artists, and art directors relatively quickly. This is a positive sign indicating that a significant portion of graduates manages to find relevant work soon after completing their education, which can be encouraging for new students in these fields.

However, the story doesn't end with their first jobs. Five or ten years down the line, the career outcomes begin to show more disparity. While some alumni continue to shine in the animation industry, moving up to roles such as lead animator, directing projects, or even starting their own studios, others drift away from their specialized training. A number of graduates end up in various non-related fields like retail, customer service, or even administrative roles, which suggests that not everyone has a smooth transition into a rewarding career in the creative industries. For example, several individuals with degrees in animation have taken jobs that hardly require their artistic skills, such as working as warehouse associates, cashiers, or customer service representatives, signaling that the job market isn’t always kind to recent graduates in this niche.

In summary, while there are meaningful opportunities available for graduates in animation and digital effects, the reality is that not all graduates follow a traditional or successful path in their field. It's crucial for current students to be aware of this and consider not only their immediate career prospects but also the broader landscape of employment opportunities in the industries they hope to enter. Networking, internships, and versatility in skills can play a significant role in securing a fruitful career, and those who manage to navigate the early stages of their careers successfully often find better opportunities down the line.

How hard is a Animation, Interactive Technology, Video Graphics and Special Effects degree?

Honestly, a Bachelor's degree in Animation, Interactive Technology, Video Graphics, and Special Effects can be pretty challenging, and it's definitely more demanding than your average degree. You’ll be juggling a lot of different skills like storytelling, digital art, and technical software, all while meeting project deadlines and keeping your creativity flowing. It’s not just about knowing how to use the tools, but also about thinking critically and problem-solving on the fly, which can be a lot! If you’re passionate about the subject and willing to put in the effort, it can be super rewarding, but be ready to work hard and level up your skills consistently.

How long does it take?

Most commonly, in the LinkedIn profiles we've looked at, it takes people 4 years to finish a Bachelor degree in Animation, Interactive Technology, Video Graphics and Special Effects.

Do Animation, Interactive Technology, Video Graphics and Special Effects graduates tend to make good money?

Looking at the job history of these graduates, it seems like there’s a wide range of income levels among them. Some have landed roles at major companies like Disney, Nickelodeon, and Bungie, which typically pay well, especially for technical or creative positions in animation and graphics. Others seem to be working in freelance gigs or entry-level roles, which often pay less. Overall, it seems like a few have managed to carve out decent careers, implying they’re making a good living, while others might still be figuring things out or have taken jobs outside their field to make ends meet.

Freelancing often comes with its own curveballs, like income instability, especially right at the start, which some graduates are navigating. For those still in entry-level roles or part-time positions, it’s likely they're not making big bucks just yet, but they’re gaining valuable experience and connections that can pay off in the long run. It’s a mixed bag, but for many, there's a potential to grow into higher-paying roles as they establish their careers in the creative industry.

What buzzwords do Animation, Interactive Technology, Video Graphics and Special Effects graduates use to describe themselves?

Here is a visual representation of the most common words seen in the "about" section of LinkedIn profiles who have a Bachelor degree in Animation, Interactive Technology, Video Graphics and Special Effects. This may or may not be useful:

What are the best colleges for Animation, Interactive Technology, Video Graphics and Special Effects?

Here are all colleges offering a Bachelor degree in Animation, Interactive Technology, Video Graphics and Special Effects (ordered by the average relevance score of their Animation, Interactive Technology, Video Graphics and Special Effects graduates, best to worst) where we have analyzed at least 10 of their graduates:

College Score Count
School of Visual Arts 68 10
Savannah College of Art and Design 59 23