First, some facts. Of the Animation, Interactive Technology, Video Graphics and Special Effects graduates from School of Visual Arts we've analyzed , here's how many have used (or NOT used) their degree in their career:
These are estimates based on AI analysis of 10 LinkedIn profiles (see below).
The verdict? Slightly above average. Overall, with an average relevance score of 68%, Animation, Interactive Technology, Video Graphics and Special Effects graduates from School of Visual Arts have a slightly higher likelihood (+1%) of finding work in this field compared to the average graduate across all fields:
And for comparison, here's the chart for all profiles we've looked at across all degrees.
Also, after graduating, only 20% of these graduates have pursued further education other than another Bachelor's degree (such as a Masters degree or other), compared to the average across all profiles of 35%. This suggests a Bachelors degree is enough for most Animation, Interactive Technology, Video Graphics and Special Effects graduates, and it's normal to look for work straight after graduation.
See the details:
Relevance score: 70%We think this person has gone into a career only somewhat relevant to their degree.DEGREE INFOGraduated in 2019 from School of Visual Arts with a Bachelor of Fine Arts - BFA in Animation, Interactive Technology, Video Graphics and Special Effects. No other secondary education since. JOB HISTORY SINCE GRADUATIONAnimation DirectorCartuna Jan 2020 - Feb 2020 Color and Cleanup Animator Cartuna May 2020 - Jul 2020 Color and Cleanup Animator Cartuna Jan 2021 - Jan 2021 Puppet Animator ViacomCBS Aug 2021 - Nov 2021 Animator / Color and Clean-up Animator Cartuna Jul 2022 - Dec 2022 Digital Art and Animation Teacher One River School of Art + Design Nov 2022 - Jan 2023 Digital Animator Late Night Cartoons, Inc. Jan 2023 - May 2023 Freelance Illustrator Make-A-Wish America May 2023 - Nov 2023 Client Success Representative UltraLinQ Healthcare Solutions Apr 2024 - Present ABOUTNo information provided. |
The top 10 most common jobs done by the graduates we've analyzed (ranked most common to least) are:
When checking out the job profiles of folks who studied Animation, Interactive Technology, Video Graphics, and Special Effects at the School of Visual Arts, it's clear that many of them have gone on to work in creative fields that relate directly to their studies. A lot of graduates lined up positions like Storyboard Artists, Animators, and Concept Artists, which are super relevant and utilize the skills they honed during their studies. For instance, being a Drawn Animator at CBS or a Story Artist at Disney sounds like a dream come true for animation grads, and these roles definitely tap into what they learned.
However, it's not all sunshine and rainbows. Some graduates ended up in jobs that don't quite take advantage of their Animation degrees. Roles like Freelance Illustrators or Project Managers don't really draw on specific animation skills. In fact, many of these positions seem more about general artistic talent or management rather than specialized animation and technology expertise. It’s a mixed bag; while plenty of alumni find fulfilling roles that match their training, others find themselves in jobs that are a bit of a stretch from what they studied, highlighting the ongoing challenge of aligning education with industry needs.
Here is a visual representation of the most common words in job titles for Animation, Interactive Technology, Video Graphics and Special Effects graduates (this is across all Animation, Interactive Technology, Video Graphics and Special Effects graduates we've analyzed, not just those who went to School of Visual Arts):
It's pretty interesting to see the career paths of graduates from the School of Visual Arts who studied Animation, Interactive Technology, Video Graphics, and Special Effects. For many, the first job out of college seems to often be an intern or a freelance position, allowing them to gain that crucial entry-level experience. We see roles like art lead intern, concept art intern, and freelance illustrator pop up quite a bit, which suggests they’re diving head-first into creative work right away. Even those who graduated a few years back are landing jobs at well-known companies like Disney and even roles in the animation studios. This kind of trajectory shows they’re not just stuck working unrelated gigs to pay the bills; they’re getting opportunities that align closely with their studies.
Fast forward a few years, and many of these graduates seem to be climbing the ladder, progressing into solid positions such as storyboard artists or concept artists in major animation studios. While there are some who find themselves juggling freelance gigs or part-time work, there's a good portion of graduates who manage to carve out successful careers in the animation industry within five to ten years of graduation. It looks like these folks are sticking with something they love and are finding ways to make it work creatively, but as with any field, it's a mixed bag. However, overall, the majority seem to be on a promising path, developing their craft and taking on more responsibilities as they gain experience. So, if you're considering this major, it looks like it can definitely lead to some exciting opportunities in the animation world!
Getting a Bachelor’s degree in Animation, Interactive Technology, Video Graphics, and Special Effects can be pretty challenging, but it really depends on your passion and commitment to the craft. At schools like the School of Visual Arts, you’re going to dive deep into both the technical and creative sides of things, which means you’ll be spending a lot of time mastering software, learning design principles, and actually creating projects. The workload can be heavy, especially during intense periods of project deadlines and critiques, plus you'll need to be open to feedback and constantly improving your skills. It's definitely not a stroll in the park, but if you're genuinely excited about animation and willing to put in the effort, it can be an incredibly rewarding experience!
Most commonly, in the LinkedIn profiles we've looked at, it takes people 4 years to finish a Bachelor degree in Animation, Interactive Technology, Video Graphics and Special Effects.
Looking at the job histories of these graduates from the School of Visual Arts, it seems like they’ve had a pretty mixed bag in terms of making decent money. Some folks, like those who worked at big names like Disney and Netflix, probably pulled in a solid paycheck, while others have spent a lot of time freelancing or in internships, which can be hit or miss when it comes to income. For example, the recent grads diving into positions like schedulers and production assistants might not be raking in the big bucks just yet. It appears there’s potential for good earnings down the line, especially if they land on more established projects, but right now, it looks like many are still building their careers and may not be cashing in quite as much as they hope.
Here is a visual representation of the most common words seen in the "about" section of LinkedIn profiles who have a Bachelor degree in Animation, Interactive Technology, Video Graphics and Special Effects (this is across all Animation, Interactive Technology, Video Graphics and Special Effects graduates we've analyzed, not just those who went to School of Visual Arts). This may or may not be useful:
Here are all colleges offering a Bachelor degree in Animation, Interactive Technology, Video Graphics and Special Effects (ordered by the average relevance score of their Animation, Interactive Technology, Video Graphics and Special Effects graduates, best to worst) where we have analyzed at least 10 of their graduates:
College | Score | Count |
---|---|---|
School of Visual Arts | 68 | 10 |
Savannah College of Art and Design | 59 | 23 |